Is This My Body?
Is This My Body? is an Extended Reality Theater that combines physical props and tactile interactions with Virtual Reality narrative. The experience is practice-based research on the issues of embodiment and body ownership in Virtual Reality, taking under account the perspective of the users-participants as well as performers-participants.
The experience promotes hand tracking and physical hand interaction, while engaging participants to re-evaluate the connection and perception of our physical and virtual body-bodies.
Eirini Lampiri
EL-GABAL
Antoine Cardon
Gabrielle Lebrun
Diego Sanchez
Maria Charela
Sebastian Constantine Tsifis
Stella Drosinou









The artists

Eirini
LAMPIRI
Eirini graduated with first-class honours in Film Studies and Production with a major in Art Direction, in Thessaloniki, Greece, and completed her MA with distinction in Virtual and Extended Realities in Bristol, UK.
She has interdisciplinary background and versatile skillset with experience in visual and interactive storytelling, filmmaking, performance art, prop and model making, 3D printing and laser cutting. Skeptical towards the use of technology, she attempts to bridge physical with virtual. Her aim is to conduct practice-based research, producing thought-provoking multidisciplinary projects to stimulate awareness of the effects of technology on people, community and nature.
LINKThe XR company

EL-GABAL creates and produces immersive original and brand content, driven by strong storytelling and based on real-time immersive technologies (VR/AR/XR).
EL-GABAL has developed the new platform GAIA, a unique solution for brands, businesses and creatives to build and run their own social metaverse worlds and engage their audience with high-quality, real-time digital humans.
The company accompanies their partners and clients in writing, designing, building the business model, financing and producing innovative immersive projects following their needs, with a constant drive for performance.
Let's take stories to the next level.
WEBSITEEmpowering cultural XR collaborations
The selected
projects
Metalogues2022 will be presenting the selected projects during the BEYOND Expo.
PROJECT.01
Etude for
Virtual Space
by Alexandros Spyrou in collaboration with Cooperative Innovations
LEARN MOREPROJECT.07
Explore
Gauguin
by Dr. Markella-Elpida Tsichla & Maria Terpsidou in collaboration with Cooperative Innovations
LEARN MOREAbout
METALOGUES is an initiative of the Goethe-Institut Thessaloniki conducted in cooperation with Malvi creative agency, supported by the Academy of International Extended Reality and TIF-Helexpo, and funded by the German Federal Foreign Office.
METALOGUES is a program designed to meet your needs when it comes to adopting new approaches in cultural storytelling or the arts by means of Extended Reality (XR) technologies. The program aims to bring together individuals, organizations and entities from the European cultural space that have an active interest or are involved in XR projects in their field, along with XR professionals and companies that have created or have participated in similar cultural endeavours, with the purpose of advancing cross-sectoral dialogue and empowering international cooperation. METALOGUES provides a digital and physical platform for networking, knowledge transfer, development and promotion of cultural XR ventures taken up between actors in the European cultural and technological scenes.
Applications are now open for your participation at METALOGUES2022. Individuals such as artists, curators, educators and researchers, and formal or informal entities such as artistic groups and collectives, art galleries, museums, cultural centres, theatre and concert halls, from all-over Europe, are invited to apply for participation in the 2022 edition of Metalogues, which will unfold in 3 parts throughout the year.